A TAXONOMY OF 4 X 4 tiles of 1 bit per pixels, according to symmetries. What symmetries am I counting?
first up, there’s two patterns that yield only two unique results after undergoing all of the above. Checkerboard, and pure black/white.
for the purposes of encoding an image, and we like variable width codes, the best way to do this seems to be to stick with the maximum width being “a code”, with smaler widths secretly being one big width code representing semantically, two or more smaller codes, this might be equivalent to huffman?
file:///Volumes/dev/organised/4x4%20experiments/enumerate256b.html
the one with the lowest numerical value. 6. produce a reverse lookup to find the canonical representation for any 16-bit number, plus the 4 bit hvri number needed to transform the canonical to the supplied. 7. for each {BPi,BPi,BPi} set: 8. For each resulting image, remap 0-7 in every permutation. 9, permute every combination of HVRI,HVRI,HVRI 10, take resulting set and apply a sequential index called 3BPi 11, and the resulting permutations to a list of {BPi,BPi,BPi} that will not be checked, skipped.
numbers to the right = 16 symmetry group ids.
ID calculated by the lowest hexidecimal numeric value of the tiles in the group, when a tiles’ bitpatterns are converted to numbers.
 
  0000
 0000
2
 
  5a5a
 5a5a
2
 
  
  
  0F0F
 0F0F
4
 
   
   
   
     
   
   
   0505
 0505
8
 
   
   
   
   
   
   
   36c9
36c9
8, 36c9
 
   
   
   00FF
  00FF
 
   
   
   0FF0
  0FF0
8, 00FF
 
   33cc
 33cc   
   6996
  6996 
  
   
            
   3cc3
  3cc3
8, 33cc
 
   
   
   3c3c
  3c3c
 
   
   
   5aa5
  5aa5
8, 3c3c
 
   
   
   
  
   
   
   00F0
 00F0
 
   
   
   
   
   
   
   000F
 000F
16
 
   
   
   
              
   
   
  
 
   
   
   0104
  0104   
   
   
   
  
 
   
   
   
              
   
   
   
 
   
   
   0208
  0208   
   
   
   050A
 050A
16 16
 
   
   
   
      
 
   
   
  
 
   
   
   
      
 
   
   
  
 
   
   
   
      
 
   
   
  
 
   
   
   
      
 
   
   
  
16, 05F5 16. 05FA
 
   
   
   2184
  2184     
   
   
   
  
 
   
   
   1842
  1842     
   
   
   1A4A
  1A4A
 
   
   
   1842
  1842     
   
   
  
 
   
   
   1248
  1248     
   
   
   2585
   2585
16 16
 
   
     
   174d
  174d    
   
   
  
 
   
     
   174d
   174d   
   
   
   1e1e
 1e1e
 
   
     
   1d47
   1d47   
   
   
   
 
 
   
     
   1d47
   1d47   
   
   
   2d2d
 2d2d
16 16
1 pixel, every configuration
 
   
   
   
   
   
   
   0001
  0001
 
   
   
   
   
   
   
   0002
  0002
 
   
   
   
   
   
   
   0002
  0002
 
   
   
   
   
   
   
   0020
  0020
32
2 pixels in every configuration.























































































































































































































 0003
 0003















 0022
 0022







 0060
 0060
























selection of 4096 tiles

center mask, all symmetries.

center mask, no shifting.

corners masking, high symmetry

corners no shift symmetry
hamming pattern

xor masking the 2x2 patterns to find sets

in other word, xor masking doubled 2x2 patterns on these 4x4 patterns can produce every other pattern.

Hamming distance of 1 from each progressive tile
removed from occurring in the rest.
in other words, each tile cannot have

same but with shifting symmetries added in. is there a difference?

hamming distance 2 eliminated

hamming 2 with xor masks




partially sorted by hand

only flipping and inversion

from the other category, some interesting groups








L: 8 o: 1e22 i: 279
















L: 8 o: 1e2a i: 280
 
   
     
  
 
   
     
  
L: 8 o: 71f i: 124
one of the many x256 groups

 
 


 
 









 
   
  
  
 
   
  
  
 
  
   
  
 
  
   
  
 
   
   
  
 
   
   
  
 
  
  
 
 
  
  
 
 
  
  
 
 
  
  
 
 
  
 
 
  
   
 
  
  
 
 
  
  
 


















 
 
 
 


 
 
 
 
























 
 
 
 










 
 




























 
 
 
 






 
 
 
 
 
  
 
 
 
 
 
 
  
 
 
 
 
 
 
  
 



 
  



 
 


 
 
 
   
  
 
 
  
 
  
  
  
  
 
 
 
 
   
   
  
 
   
   
  








I’ve clearly screwed something up. there’s duplicates here.
 
  
  
 
 
  
  
 

 
 

