Aug 26, 2019
user interfaces typically “map” to the system they control, each button and dial corresponding to some element of the system. Natural mapping is when the interface forms an obvious spatial relationship to the system, such as 4 stovetop dials that are in the same arrangement as the stovetops. the anti-pattern is arranging controls in an arbitrary order with no spatial correspondence to the system.
Software typically has state (to state the obvious), such as “where” you are in the software’s menu system, what “mode” you are currently in. whether your work is safely stored on disk or has “unsaved changes”, what stage of a process you are up to and how many steps are left. Failure to effectively communicate system state to the user is inviting them to get lost and make mistakes. counterexamples: setting the time on a digital wrist watch, programming a VCR
this is about making the possible actions in a system visible- or if not immediately visible, the mechanism of their discovery should be visible and consistent. For instance, the menu items in a GUI system are discoverable. the available commands in a unix system are not. the opposite of this principle is “hidden interface”, examples of hidden interface are rife in iOS: tapping the top of the screen for “scroll to top”, shake to undo, swipe from edge for browser back- etc.
A constraint is something that is not possible in a system. an affordance is something that is possible to do. which is which should be communicated clearly- the nature of this communication breaks down into three subcategories:
physical: visually obvious from the shape of objects in a system- two lego bricks can only snap together in a limited number of ways.
logical: what’s possible or not makes sense logically: e.g. color coding,
cultural: what makes sense within the context of a culture
constraints and affordances is at the heart of the “flat design” vs. “skeumorphism” debate. the benefit of skeumorphic interfaces is that replicating the look of real world objects like buttons, provides a natural way to communicate interactions. where skeumorphism went wrong is communicating false affordances: a detail in the ios6 calendar app hinting that pages could be torn out- when no interaction supported it.
flat design throws the baby out with the bathwater. we still need real buttons.
this is mostly about not arbitrarily moving around buttons in an interface. people are creatures of habit, and if you fundamentally change the method of performing a task for no good reason, it’s not a “UI revamp” it’s pointlessly frustrating your existing users.
for spatial memory, millions of years of evolution have left us with mental machinery for remembering exactly where something is physically. you can take advantage of this in UI with persistence of space.
an example of this persistence of space concept is the meticulous way some people curate their phone’s launch screens. even better would be if iOS allowed a different wallpaper for each page, and for icon grids to permit gaps anywhere instead of forcing them to sort left to right, top to bottom. the different look of each screen could then be very personal and memorable. Finding an app, then, a matter of finding the page with the right color and shape.
this is a recognition of the fact that human consciousness is single threaded. that while parallel processes permit us to do things like walk and chew gum at the same time, there is only one thread of processing that represents our conscious awareness. therefore, interfaces that expect our attention to be fully present in the status bar, the cursor, the flashing banner ad, the address bar, the lock icon, the autoplaying video and the notifications are misguided.
A Gesture is an action (a keystroke, a mouse move) expected to result in some effect (a letter being added to a document, a cursor moving).
A mode changes the effects associated with some or all gestures. caps lock is a mode. “apps” are modes. Modes are bad if they result in modal error: the unawareness that a mode has been activated, resulting in unexpected effects, and possibly unawareness it is a mode, or how to get out of it. VIM is prime offender. so are modern TVs.
modes are typically employed as solutions to the situation of the number of functions in a system far exceeding the number of available external controls. this can happen either as a result of featuritis, or an apple-esque fetish for small numbers of buttons.
suggested remedies include quasimodes like the shift key, that activate a mode only while a button is being held down. another approach is developing composable UI conventions like GUI menus, or search, that can scale without modes.
another way of looking at this is examining how much context a user needs to understand what effect a gesture will have, and how effectively that context is being communicated. Can i write a step for step guide to doing a task on a computer, for a computer novice, that doesn’t include first determining where in the operating system you are, whether the correct application is open, figuring out which of many methods can get you into that apllication are applicable in that situation?
no.
this is what was nice about the “home” button on iphones: it doesn’t matter where you are in the system, there’s a physical hardware clicky button that will always bring you back to the start, and cannot be overriden by third party software.
apple ruined it with the iphone X swipey home gesture. not only is it hidden interface, but it’s modal now-which edge you swipe depends on the orientation sensor, and is —- sometimes but not always visually indicated by a line that is maybe correct.
why is this important? because without fast and constant communication, the UI will feel broken. it’s why a chattering cli log feels faster than a crawling progress bar. the gui might, on stopwatch time, be faster than the CLI, but time perception works differently, it works with feedback and delays.
more at: ask tog
0.1 second, 1 second, 10 seconds
Response Time Limits: Article by Jakob Nielsen
Donald Norman
Jef Raskin
Jacob Nielsen
Bruce “Tog” Tognazzini
I recommend all the talks by Alan Kay and Bret Victor, here’s two:
Doing with Images Makes Symbols - Alan Kay - YouTube
The Future Of Programming - Bret Victor - YouTube
A complex system that works is invariably found to have evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over with a working simple system.
then fix it so you can’t. if you cannot figure out how to do your special software thing without opening vulnerable people to abuse, consider not making it available to anyone.
Sep 1, 2019
Sep 6, 2019
Oct 11, 2019
while there are many actions you can take on a computer that are non reversible, most of the ones with confirmation dialogs truly are reversible. these boxes should only be used when absolutely necessary, and seriously rethoghr even then. the unfortunate side effect of their overuse has been alert fatigue: people have become accustomed to their typical meaninglessness and dismiss them without reading, even important ones
https://web.archive.org/web/20200331195803/https://alistapart.com/article/neveruseawarning/
imagine the marketing department got their hands on the fire alarms. they would almost certainly use them every day to gather the entire building to one spot, and megaphone about the latest 30% off sale at Myer.
when there’s something actually important, like a real fire, people would die, and it would be marketing directly responsible for those deaths.
this is why letting app developers register notifications on your phone was a huge mistake.
a multifaceted solution to alarm fatigue (pdf)
https://delftdesignlabs.org/wp-content/uploads/2017/07/124-nlugtenburg.pdf
prime offender: twitter auto refresh
Twitter post from @RantsByDesign: I WAS TRYING TO READ THAT THREAD JUST NOW TWITTER YOU ASSHOLE
(not actually true, there’s a whole job for teaching babies how to breastfeed, but that’s the catchphrase for this one, sorry.)
an amusing consequence of #35 is what a study about colonoscopies can teach us about software interfaces.
https://www.fool.com/investing/general/2013/06/30/the-colonoscopy-theory.aspx
There are many arbitrary decisions in UI design. for example: where to place the search bar? fundamentally, it doesn’t matter what you do, but if there’s an established convention please use that. Place the search bar on the upper right hand side of your global nav; not because there’s science to back that up but because if you put it there I’ll be able to guess where it is. that’s where most sites put it. Don’t make me search for search.
Dark patterns refer to the repertoir of UI designs and techniques intended to trick or coerce a user into doing things or agreeing to things either with or without their knowledge. a windows prompt that registered closing the window as agreement to upgrade, prompts that give only the choices “ok” and “later”, or sign up sheets that hide the “skip uploading my contacts” link with a small dim font (twitter). If you do any of these, I think you’re probably a rapist too.
I don’t say that last part to be hyperbolic. lack of respect for other people’s consent runs deep and affects everything you do. Implementing a dark pattern is a fucking sign.
Jun 9, 2020
Jun 20, 2020
I mean, if you set your website at 10px you’re just invoking the wrath of Stella Young’s ghost. watch your toes.
Adobe Jenson MM, various point sizes from 18pt to 72pt, scaled to the same size to show the changes in glyph design. Multiple Master fonts were a brief flash in the pan, a format that reprduces the effect, but only if you use the specific adobe software that supports the format.
less a principle than a specific criticism of a ubiquitous concept.
problem: filenames try to be both a programmer interface and a user interface and it’s bad at both. spaces, special characters and long names cause problems for programmers. being overly restrictive causes problems for users. Asking for a filename on file close is the wrong time to ask the user to think about a good findable name- exactly when they’ve just decided to do something else.
In the course of creating visual designs, designers very very often accidentally create optical illusions. This usually isn’t desirable. Objects the same size appear different sizes. Lines that are meant to be straight look curved. The only way around this is to carefully adjust things by hand until they “look right”. This is called “optical adjustment”
Four rows of various shapes. the first row is a row of squares with a circle and a triangle in the middle of exactly the same height as the squares, but optically appearing shorter.
the second row is similar, but the circle and triangle have been made slightly bigger in order to appear the same height as the squares. the third and fourth rows duplicate the first two, but with gray guidelines for exposing the illusion.
"SPHINX OF BLACK QUARTZ, JUDGE MY VOW" has been typeset in the Optima font. a zoomed in portion of the line of text is duplicated below with red circles highlighting the optical adjustments that have been done in this font: curves that slightly overshoot the base and cap lines, slightly bowed vertical strokes, kerning adjusted on round letters, especially the 'AC' digram which unadjusted would contain an unsightly amount of extra space.
in linguistics, false cognates are words that look and sound similar, with similar meaning, but different origin. false friends are words with similar sound but different meaning. software has false cognates and false friends too. In 2018 they nearly ended the world:
Design-Heres-How-Hawaiis-Ballistic-Missile-False-Alarm-Happened
A fire emergency phone plug that kind of looks like a light switch next to a bright red fire alarm switch that is behind glass that must be broken to activate
two aerosol spray cans with identical yellow packaging labeled with identical font. one is “fly and insect killer” the other is “canola cooking spray”
The fastest and most well developed stage of visual recognition is of the sillouette of an object. In character design, getting the sillouette of a character to be disctinct is most important. in portraiture if you get the shape of the head right, you’re 90% there. it takes far longer to notice the interior features. time how long it takes you to spot what is wrong with adele. This is important in icon design too- don’t mask all your avatars in circles please
like seriously, i know half of you only as “vaguely orangey smudge”, work on your avatar sillouettes people!!
Jun 25, 2020
see also: 10., 23, 29 and 30.
need to use a confirmation box?
are you sure?
cancel, okay.
https://modalzmodalzmodalz.com/
Autocorrect, I am not so sure about. I for one don’t like the computer to insist it knows better than me and then provide no way to easily insist i am right. Let me make mistakes! just make it easy to fix them.
Jun 30, 2020
A principle from psychology, it describes a method by which humans interact and learn from their environment. it goes:
go back to 1.
this principle relates to constraints and affordances, in that the perception step can exploit pre-existing experiences, and observing a result can either reinforce or contradict them
Jul 18, 2020
-if a user is presented with a blank screen, a blank search field, or a blank page, it can be very difficult to know what to do or what to try. In this case it is better to lead by example, not by patronising tutorial.
Apr 3, 2020
there are safety features of some industrial equipment that require both hands so that both hands are no where near the dangerous hand mangler part- use best judgement
via @space_cadet
Apr 4, 2020
Game UI seems to live in an alternate universe, immune from both the advances and blunders of mainstream computer interfaces. unskippable Cut Scenes and dialogue bubbles are a staple annoyance for Video Game Afficiandos. What everyone secretly wants is for story cut scenes and dialogues to just be presented with ordinary vhs controls and scrolling text planes to read at our own pace. The game industry is to cowardly to do it for reasons.
Apr 9, 2020
related/mentioned in #35.
humans are wired to notice and remember negative experiences more strongly than they notice or remember positive experiences. negative yelp reviews are more likely than positive yelp reviews. if your software is successful at being easy to use, it will be invisible, and most people won’t remember it.
Apr 10, 2021
ever stand up to do something, walk into another toom and forget what you were doing?
it turns out there’s a reason for this. since human memory is organised around episodes, experiments have found that walking through a door is a trigger for ending an episode- the result? short term memory is cleared and primed for new input.
what triggers exist in software? how often have you picked up your phone to do something, saw a notification and lost your flow?
Enable ads for rotten tomatoes
or
continue without disabling
Cancel disk format?
cancel, ok
via @GNUxeava
a warning dialogue that says “security alert: you are about to view pages over a secure connection. Any information you exchange with this site cannot be viewed by anyone else on the Web.” a checkbox says “in the future, do not show this warning” buttons “okay” and “more info” a yellow lock icon appears on the left.
via Kyle Hill
me: [saves a game] [wants to exit the game]. the game: “are you sure you want to quit? any unsaved progress will be lost”.
me: [profusely sweating jordan peele meme image]
how not to manufacture consent
a “cookie consent” dialogue that lists types of cookies with “Always Active” next to them, and no choice to disable them. A button at the bottom says “Confirm My Choices”
Jun 2, 2021
software breaks. hardware fails. services go down. users make mistakes. Anticipate as many failure modes as you can, and design recovery plans and craft reasonable, well written communications for the user. Technical writing is its own topic, but for error messages the important things to accomplish are
a. clearly communicate the situation in language that is relevant to the user demographic. e.g. if it’s not a technical audience don’t use jargon
b. explain what to do next
May 21, 2021
Jun 21, 2021
a less intrusive pattern is asking for permission to download and install an update on app EXIT.
just don’t ask using a blocking modal dialog, for the love of durga.
the least intrusive pattern of all is web apps that are just automatically always the latest version, and at worst, occasionally ask you to reload your browser so the front end matches the back end.
this is a tradeoff of course because those updates happen without consent.
Nov 21, 2021
Add texture where that’s possible.
via @liw
Dec 14, 2021
Apr 28, 2022
via @HTHR
May 10, 2022
Jun 5, 2022
a reddit a pop up confirmation box says “the app has unlimited cats” a cat graphic sits atop a button that says “use the app”, small tiny barely visible text says “i’m a dog person”
no, no you do not
whoah there [horse emoji] we know you were really enjoying yourself but we’re going to need a little more info. sign up. log in. or continue with google continue with apple. download on the app store
what do you even call this pattern? a surveillance wall?
Jul 2, 2022
brought to you by the Australian government locking welfare payments behind a mininum iOS version.
Jul 7, 2022
nothing a computer does should ever feel like magic. if something a computer does feels like magic, that’s because it doesn’t sufficiently inform you (the user) of what it is actually doing or allow you to create a mental model of the system
Jul 13, 2022
it’s effective at getting attention, often way too effective.
via @binarycat
Aug 15
via Chad Loder
a tweet from @chadloder Google's product designers should talk to my unhoused friends. When you require a mobile phone number for authentication, you guarantee that unhoused people will permanently lose access to their email when their phone is lost, stolen or destroyed (roughly every 12 weeks).